Today I will be discussing our plan for Minecraft 1.13 Update Aquatic. I know a lot of you have been wondering what's going to happen. So without a further ado, lets get started.
First let me apologize for Chapter V, I thought with the addition of Heroes (our leveling system) that it would improve slimefun, I was wrong. Not only did the leveling become seriously a hassle to level up, but also there are alot of bugs with the plugin like no UUID support, resulting in level resets if you changed your name.
So we are gonna resolve that issue by removing it. I am going to be reverting the leveling system back to the default experience system that everyone all knows and trusts. So you're probably wondering "How are we gonna rank up?" so heres how: Money, you will be able to rank up by getitng specific money based on new custom advancements. Now you are probably wondering about the world generator, you're probably wanting to ask "How long is it gonna take this...
Welcome to the new and improved WindmillGaming V! This is the 5th generation of the server. We apologize for the massive delay in this release, however, this was due to unforeseen circumstances, some which were out of our control. With that said, we did announce that we planned to introduce a new RPG world, unfortunately though we have had to abandon this project, so we will be staying with our regular Towny-SlimeFun server.
This is more than just a map reset, this is a new server! Here are some of the new features of WindmillGaming V…
• New command: /stats
• Different way to research in SlimeFun. This new feature is instead of using mob XP drops to research, so you now have to level up the new Citizen class by doing many Minecraft-related tasks, like killing, harvesting, etc.