![WindmillSeason118.png WindmillSeason118.png](https://windmillgaming.net/data/attachments/0/13-7f07567b1d4d0c1affea1b1886ba44ad.jpg)
*(I'm not 100% confirming anything because I don't work on the server or have any internal incites on the development)
Confirmed* features so far:
>Atmosphere;
- Fully decorated valley spawn area (with a windmill oc)
- 1.18 biomes, landscapes, caves, nether
- Special worlds
- Special overworld structures (boats, shipwrecks, villages, and outposts)
- Custom regions
- Custom plants: trees, bushes, fungus, cactus, etc.
- Server... lore??
![1651373024292.png 1651373024292.png](https://windmillgaming.net/data/attachments/0/14-72b58508daffbe794fc2207c14df4659.jpg)
ayo is that fortnite?
>Gameplay;
- Slimefun (oc)
- Personal stats
- Increase in hostile mob toughness with progression of strength
- PETS + pet abilities
- Custom monsters
- Levels & skills
- Challenges for prizes such as parkour (similar to the mob arena)
- Quests
![0SWc9Gq.png](/proxy.php?image=https%3A%2F%2Fi.imgur.com%2F0SWc9Gq.png&hash=cf2c006c5defdd7659a38bff4f17e0f4)
>QOL;
- Dropped item count indicator
- Dropped item time until despawn indicator
![L01uOj4.png](/proxy.php?image=https%3A%2F%2Fi.imgur.com%2FL01uOj4.png&hash=ff123520d1fd4f1db19d83cc96e3e951)