Server Owner

Introducing... WindmillGaming VII 1.14.4!

  • 384
  • 0


Greetings WindmillGamers!

We are proud to announce the release of WindmillGaming Towny VII 1.14 Edition! This has been probably one of our quickest updates yet, which was thanks to MC 1.13 and 1.14 being so compatible with each other!

With this update, we have 2 worlds setup at the moment, from last version and this version! The 1.14 world is the same seed as it was in 1.13, so the world is identical despite the changes in 1.14. We have decided to keep the 1.13 world open for a while so players can transfer their stuff and go back & forth as needed. You’ll no longer be able to build in the 1.13 world, but you can break blocks/chests/items as needed, should they still work. This does NOT enable griefing despite protection being gone; that rule is still very much expected to be followed as always. The 1.13 world will also no longer generate. And to those who have asked and/or...

Introducing... WindmillGaming VI!

  • 908
  • 2
Hello WindmillGamers!

We would like to express our gratitude for everyone's patience for the 1.13 update. Over the course of this year (November 11th will be a year since the last reset), a lot has happened on the server, in and outside of Minecraft. A lot of players and staff have come and gone, and at this point, most of the work done on 1.13 has been Hellcode, Wolfsmite, Deeelone, a few beta testers ( B BlueSteelAU , @Dragneria, etc.), and special players along the way to contribute to this project, which is believed to be our biggest yet.

The 1.13 update has been a long time in the making, with unexpected delays and pushbacks just in favor of getting this update ready for release, which we are now finally ready to do! So, after a very lengthy wait, we would like to present…

Welcome WindmillGaming Towny VI!...

Plans for Chapter VI Update Aquatic

  • 2,421
  • 8
Hello WindmillGamers!

Today I will be discussing our plan for Minecraft 1.13 Update Aquatic. I know a lot of you have been wondering what's going to happen. So without a further ado, lets get started.

First let me apologize for Chapter V, I thought with the addition of Heroes (our leveling system) that it would improve slimefun, I was wrong. Not only did the leveling become seriously a hassle to level up, but also there are alot of bugs with the plugin like no UUID support, resulting in level resets if you changed your name.

So we are gonna resolve that issue by removing it. I am going to be reverting the leveling system back to the default experience system that everyone all knows and trusts. So you're probably wondering "How are we gonna rank up?" so heres how: Money, you will be able to rank up by getitng specific money based on new custom advancements. Now you are probably wondering about the world generator, you're probably wanting to ask "How long is it gonna take this...

Members online

No members online now.
Top Bottom